is this Project aboutThere are many terms used to describe
cyberspace, including virtual space, virtual environments, virtual reality, alternative
realities, augmented reality, open spaces, etc. At the moment most of these reside on
specialised machines. However, it can be anticipated that before very long large public
servers could offer people cyberspace facilities in which people interact through avatars,
etc. Such public spaces are already being developed and experimented with by US companies.
A sub-set is the development of virtual cities as representations of physical cities and
towns. Linking the virtual with the real (augmented reality) provides new opportunities
for communication systems and services like Global Positioning System (GPS). It is
possible that such virtual spaces may offer a future alternative to broadcast television,
particularly as interactivity increases. There may be many more applications, such as
sophisticated games, specific retrieval multimedia services with immersion capabilities,
navigation possibilities, remote diagnoses (e.g. augmented reality applications), data
mining, etc.) The interface to end-users is of key importance for commercial usage. Over a
period of time, and in particular as we are moving towards more visual interfaces, these
user interfaces will take up features of Cyberspace.
Cyberspace itself will have structure, sets of properties
which may be very different from the real, material world as well an the human mental
world. This new space may emerge from new types of inventions, which may be tools,
procedures, etc. An example is the interaction between agents, which may exist in a space
with specific properties. We expect human and machine behaviour to play a bigger role as
activities in cyberspace becomes more pervasive. Various ethical issues will become
important and must be addressed.
The main objectives of this Study are
- Clarify the concepts of cyberspace and their relevance to
TelCos and other stakeholders.
- Describe likely uses and purposes of cyberspace.
- Identify relevant applications, network and end system
- Analyse resulting business, market and social issues
- Recommend actions for TelCos and other stakeholders